May 16, 2006, 11:50 PM // 23:50 | #1 |
Ascalonian Squire
Join Date: May 2006
Location: MARS CITY
Guild: The Corpse Grinders
Profession: W/Mo
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WARIOR Rune of ABSORBTION Question!!!
I was wondering if Absorbstion runes work only on the location you put them.
So if you would put 5 Superiors on you would have -3 to each location. HELP??? Anyone notice that the Warion Runes of Absobtion dont say"NON STACKING" next to them? Do they work for each piece of Armor u put them in seporately (Get hit in the leg It bloks for -3 because U had a rune in leg armor) Like that? A few people IN GAME were like it works Per Piece, Though more effective on Chrst n legs... They were like it was in the update... Dont know... Thanks.... |
May 16, 2006, 11:56 PM // 23:56 | #2 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Read the updates, test it yourself, either is easy to do. Either way the runes all have the same characteristic, the little 'non-stackable' on every single other rune means the same thing, you can't stact effects because they are global whether this rune says it or not, it is also .
Another option you could try (after reading the stickies - faq and rules): search Last edited by lennymon; May 17, 2006 at 12:10 AM // 00:10.. |
May 17, 2006, 12:00 AM // 00:00 | #3 | |
Ascalonian Squire
Join Date: May 2006
Location: MARS CITY
Guild: The Corpse Grinders
Profession: W/Mo
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Quote:
I'm just asking if its like wow where as Absorbtion runes work only on the location you put them. So if you would put 5 Superiors on you would have -3 to each location... |
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May 17, 2006, 12:04 AM // 00:04 | #4 |
Furnace Stoker
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
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Quote from Guildwiki.org:
"Runes of Absorption reduce attack damage by 1-3 depending on potency. Minor Runes of Absorption reduce damage by 1, Major by 2, and Superior by 3. Runes of Absorption only reduce damage from attacks and have no effect on spells or other sources of damage. Like all runes, Runes of Absorption do not stack with each other, even though they do not have (non-stacking) in their description like the absorption armors or other types of runes. " http://gw.gamewikis.org/wiki/Absorption |
May 17, 2006, 12:11 AM // 00:11 | #5 | |
Ascalonian Squire
Join Date: May 2006
Location: MARS CITY
Guild: The Corpse Grinders
Profession: W/Mo
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Quote:
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May 17, 2006, 12:13 AM // 00:13 | #6 | |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Quote:
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May 17, 2006, 12:16 AM // 00:16 | #7 | |
Ascalonian Squire
Join Date: May 2006
Location: MARS CITY
Guild: The Corpse Grinders
Profession: W/Mo
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Quote:
GW got me off that crap, Waaaayyyyy too sow for me! |
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May 17, 2006, 12:21 AM // 00:21 | #8 |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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after playing WOW for a mounth i came back crawling to GW, tearing of hapiness while shooting my bow....
i love GW.... |
May 17, 2006, 12:26 AM // 00:26 | #9 |
Wilds Pathfinder
Join Date: Oct 2005
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Put a super absorb in your chest. If you get hit int he leg, you take 3 damage less.
If you get hit in the head, you take 3 damage less. If you get hit in the chest, same thing. Put a super absorb in chest and feet: get hit in the leg and you take 3 damage less, get hit in the chest and you take 3 damage less. It doesn't matter how many absorption runes you put into your armour, the effect will always be that of the most important (superiour) rune. It is impossible to have -15 damage from having 5 superiour absorb runes. I met an "EXP Pro Tank" a few days ago. He told me he had 5 superiour absorption runes and that I'm stupid. I don't talk to W/Mos anymore.... |
May 17, 2006, 09:32 AM // 09:32 | #10 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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I do know for a fact there are some intelligent wamos... I think all the ones you are talkin about Don Zardeone are now Ass/mos
:P |
May 17, 2006, 09:37 AM // 09:37 | #11 |
Frost Gate Guardian
Join Date: May 2005
Location: TN, USA
Guild: Amber Order [AMBR]
Profession: E/Me
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nice nickname lol I play a A/Mo lol
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May 17, 2006, 07:44 PM // 19:44 | #12 |
Frost Gate Guardian
Join Date: May 2006
Profession: W/Mo
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i didnt even know u could get hit in diff spots...i thought if u got hit, u got hit in general, not specifically (like in the leg)....some1 clarify plz. if it IS specific, which spot gets hit the most....
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May 17, 2006, 08:13 PM // 20:13 | #13 |
Academy Page
Join Date: Apr 2006
Guild: SpidersWeb [WEB]
Profession: R/Mo
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Well, to put it simply, most direct hits you'll take will hit the chest. If you step on a trap, your feet and legs will take the punishment. As for head-shots, i think they're critical hits, not too sure though. So yeah, different parts will get hit by different attacks, sorry I cant be more specific.
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May 17, 2006, 09:15 PM // 21:15 | #14 |
Krytan Explorer
Join Date: Apr 2005
Location: Stillwater, Oklahoma
Profession: W/Mo
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About rune stacking.
http://gw.gamewikis.org/wiki/Rune Also from Guild Wiki Armor Level The Effective Armor Level depends on the Base Armor Level (BaseAL), AL Enhancers (ALEnhance), AL Shifter (ALShift), and Net Armor Penetration (NAP). EffAL = (BaseAL + ALEnhance) ?? (1 - NAP) + ALShift Each attack randomly hits one of the following body locations: Chest - 37.5% for weapon attacks Legs - 25% for weapon attacks Head/Hands/Feet - 12.5% each for weapon attacks Certain attack skills and spells have a bias in which body part they are more likely to hit. Relative positioning of the attacker and target can also affect which part is more likely to be hit. The Armor Level of the piece corresponding to the location attacked is used as the BaseAL, while any bonuses on that armor contributes to ALEnhance. Additionally, certain armors have the Gives 15 armor while casting bonus, which is applied even if the attack hits a different part of the armor. Finally, certain armor are described as having a negative bonus of Reduced armor vs Holy damage, but they actually function as "received damage +5 against Holy damage", regardless of hit location and stacking. Shields provides additional ALEnhance against all attacks. Other weapons may also grant ALEnhance. Unlike bonuses from armor, the ones from weapons are always applied regardless of which body location was hit. Armor penetration can come from the Warrior's Strength attribute, weapon upgrades, or skill properties. Add up all the various bits of armor penetration to obtain the net armor penetration (NAP). Finally, skills that modify armor in their description are calculated in ALShift. |
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